NL-001 · foundation · foundation, lattice
The lattice nuna life runs on
Every place on a square lattice is a circle when x + y is even and a diamond when it is odd. A tile is one circle fused to one orthogonally adjacent diamond, so it points one of four ways: 0 diamond below, 1 right, 2 above, 3 left. Boards wrap at their edges.
Carries toevery nuna project
NL-002 · foundation · foundation, neighbourhood, badge
Neighbourhoods are the badges
A tile counts its neighbours among the places of a badge laid round it: the 24-point badge by default, the 16-point badge by deliberate choice. The badge is the same geometry as the 16- and 24-point badges of the nuna system, used as a sense of touch.
EvidenceAaron: 24 everywhere; 16 only when deliberately chosen.
Carries toPatterns tab · keypad · clock
NL-003 · foundation · foundation, rule, contest
A rule is a neighbourhood, a birth set, a stay set and a contest
Rules are written like Life's B/S notation with two additions: which badge counts (24 or 16), and what happens when several births claim the same place (the contest): more neighbours wins, both fail, or direction order.
EvidenceDefault: 24 neighbours, born with 3 or 4, stays with 2 to 4, more neighbours wins.
NL-004 · foundation · foundation, code, interchange
Codes carry a piece anywhere
Any piece travels as a game code: nuna2.<rule>.<tiles> for a shape, nuna2c.<rule>.<w>x<h>.<cells> for a cloth. Tiles are base64 byte triples (x+128, y+128, direction). Codes open in every nuna life edition, both ornament books, nuna space life and its puzzle maker.
Carries toevery nuna project
NL-005 · material · material, rule
Default is stone
Born 3 or 4, stays 2 to 4, more neighbours wins, 24 neighbours. Brings nearly every seed to rest as a still ornament. No gliders have been found under it, and no seed under it grows for ever. Aaron's favourite rule.
Evidencethe 13 named families, 1,440 of volume one's 1,828 ornaments
ExamplesV1-0001 · V1-0006
Carries toPatterns tab · textiles
NL-006 · material · material, rule
Both fail is lace in stone
Default counts, but a place two births contest stays empty. Crisp, lacy, balanced ornaments, especially from 4-way mirror seeds.
Evidence165 in volume one; 830 entries in volume two
Carries toPatterns tab · textiles
NL-007 · material · material, rule
Island is bold and round
24 neighbours, born 2 to 4, stays 3 to 5. Bold pinwheels from turning seeds. Its slowest living cloth takes 40 generations to come round, through dots, bars, stripes and hearts.
Evidence150 in volume one
Carries toPatterns tab · textiles
NL-008 · material · material, rule
Labyrinth is dense
24 neighbours, born 3 or 5, stays 1 to 4. Dense, rounded medallions; its small still shapes make battlements.
Evidence1,238 entries in volume two
Carries toPatterns tab · textiles
NL-009 · material · material, rule
Lace blooms
16 neighbours, born 2, stays 1 or 2. Lifting one tile and handing a shape to Lace makes it bloom 1.5 to 3.5 times its width and settle in 14 to 50 generations: an explosion made by the rule. The breather lives here: four tiles that bloom to thirty and return every 41 generations.
Evidence73 in volume one; the explosion rule of every nuna game
Carries toPatterns tab · textiles
NL-010 · material · material, rule
Woven draws lines
16 neighbours, born 2, stays 2 or 3. Pens draw parts of an ornament as straight lines, so many come out as line drawings already. Starbursts draw outward for ever.
Evidence80 woven ornaments in volume two
Carries toPatterns tab · textiles
NL-011 · material · material, rule
Lines is chunky
16 neighbours, born 1 or 2, stays 2 or 3. Chunky, bold ornaments. Garlands, beaded chains that grow along one axis, appear only under this rule.
Evidence60 Lines ornaments
Carries toPatterns tab · textiles
NL-012 · material · material, rule
Traffic moves
16 neighbours, born 2 or 4, stays 2 or 3. Home of gliders: a fast diagonal one with period 4, a straight one that moves 12 places in 34 generations. Still shapes up to 88 tiles hold under it.
Carries toPatterns tab · textiles
NL-013 · material · material, rule
Wildfire never stops
16 neighbours, born 2 or 3, stays 1 or 2. Symmetric seeds start fires that spread for ever: kaleidoscope, pinwheel and Rorschach fires. Still shapes up to 124 tiles hold under it.
Carries toPatterns tab · textiles
NL-014 · material · material, rule
Direction order cuts gems
When births are settled by direction order, many rules grow gems: crystals from as few as 4 tiles, faceted like cut stones, until they fill the board.
Evidence513 of the 902 direction-order rules grow a gem, in 209 distinct cuts
Carries toPatterns tab · textiles
NL-015 · law · symmetry, seed, ornament, method
Symmetry in, symmetry out
The rules are symmetric, so a symmetric seed can only grow a symmetric shape. Seeds with 8-way, 4-way, mirror or turning symmetry grow ornaments with the same symmetry. This is the method behind the most beautiful results.
EvidenceEvery one of volume one's 1,828 ornaments grew from a symmetric seed.
ExamplesV1-0001 · V1-0008 · V1-0012
Carries toPatterns tab · textiles · print
NL-016 · law · ornament, settling, growth
An ornament is where a rule comes to rest
Most seeds under the default rule settle: they stop changing (still) or fall into a steady beat. The time to settle runs from a few generations to nearly a thousand.
EvidenceFlower settles in 159 generations; Propeller in 926; Totem in 929.
ExamplesV1-0006 · V1-0007 · V1-0012
Carries toPatterns tab · animation
NL-017 · law · tier, family, growth, scale
Ornaments grow in tiers
A settled ornament with a ring of new seed tiles round it, grown again by the same rule, settles into a larger ornament of the same family. Families grow tier by tier.
EvidenceTiers up to 4 in volume one; giants up to a fifth tier of 5,456 tiles, whose centre survived every tier unchanged.
Carries toPatterns tab · textiles · games
NL-018 · law · echo, scale
Echoes: a larger copy is thinned to what holds
An ornament redrawn 2 to 5 times larger and handed back to the rule is overcrowded, so the rule thins it to the parts that hold, keeping its likeness.
EvidenceLadders of six ornaments at 1x to 5x (Four crowns: 136, 468, 1,052, 1,652 tiles).
Carries toPatterns tab · print · scale-free design
NL-019 · law · mutation, healing, variant
About one damaged ornament in six heals
Take one symmetric group of tiles from a finished ornament and let it regrow: about one time in six it heals back exactly; otherwise it settles into a close variant, like an alternate letterform.
Evidence16% heal; second-generation mutations heal slightly more often (19%).
Carries toPatterns tab · type design · games
NL-020 · law · cross, breeding, seed
Crosses breed new ornaments
The inside of one seed joined to the outside of another grows a new ornament: breeding, the way Life enthusiasts grow new patterns from old.
Evidence120 crosses in volume one; second-generation crosses, crosses in other materials and pulsing crosses in volume two.
NL-021 · law · negotiation, duet, wallpaper, agar, cloth
Touching pieces negotiate
Pieces close enough to touch negotiate their borders: two named ornaments set edge to edge settle into something new; an ornament repeated edge to edge grows bridges; a seed planted on a grid settles into a repeat, like Conway's agars.
Evidence44 of 78 duets settled into something new.
Carries toPatterns tab · textiles
NL-022 · law · negotiation, method, verification
Pieces need room to stay themselves
A field of pieces placed touching never settles, because they negotiate. With three places of room round each, a field holds still and every change can be read.
EvidenceFound building nuna space life: a field with less room never settled, so finds were never read.
Carries togames · Patterns tab
Sourcenuna space life, session 2
NL-023 · law · glyph, symmetry, type
Glyphs: one mirror, one compact piece
Small seeds with a single mirror settle into one compact piece with enclosed spaces, like a letter, a sign or a mask: a script for nuna.
Evidence144 glyphs in volume two.
Carries totype design · print · games
NL-024 · law · census, alphabet, catalogue
The complete small set is a closed alphabet
Every ornament that an 8-way symmetric seed fitting inside a radius of five places can grow, for each rule: a finite, complete alphabet.
EvidenceDefault: 582 shapes (542 still, 40 pulsing). The radius-6 alphabet is nearly complete (10,165 of about 11,000).
Carries toPatterns tab · Shapes tab
NL-025 · law · pulse, oscillator
No phoenix among the pulsing ornaments
Symmetric ornaments that settle into a beat keep most of themselves still: at least two-thirds of each holds from one step to the next.
Carries toanimation · Patterns tab
NL-026 · law · cloth, living, travelling, flaw
Cloths live, travel and answer damage
Repeating patterns can hold still, beat, or travel; a missing tile in one heals, scars, fuses or melts.
EvidenceThe liveliest living cloths change half their places each beat; travelling cloths slide up to 1.5 places a generation.
Carries totextiles · Patterns tab · animation
NL-027 · law · cloth, gauge, scale
Gauges: the same cloth at several sizes
A swatch redrawn 2, 3 and 4 times larger on a repeating cell often settles into a new repeat that still looks like the first.
Evidence104 of the swatches settle into a recognisable new repeat (see the Cloths that scale section).
NL-028 · law · fire, firebreak, growth
Fire can't cross a gap three places wide
Under wildfire, an empty band three places wide stops the spread. A burned ring is a real firebreak.
Sourcenuna space life, session 8
NL-029 · law · glider, motion, lanes
Glider lanes have two rules
Lanes of gliders stay whole for good only if the spacing in a lane divides the board's width, and lanes flying opposite ways are at least 21 places apart. The sideways p34 glider is 13 places tall over its period. Lanes flying the same way only need not to touch.
EvidenceMeasured over twelve alignments and a thousand generations. An earlier claim of 12 places came from a flawed test.
Carries togames · animation
Sourcenuna space life, session 7
NL-030 · law · still, beacon, wall
Restless rules have still shapes too
Even rules that never settle hold some shapes perfectly still: under wildfire up to 124 tiles, under traffic up to 88. They make beacons to defend and walls to build.
Sourcenuna space life, session 2
NL-031 · law · pulse, puzzle, verification
Phase matters
In a beating ornament the same move made a generation later is a different experiment. A puzzle's answer, found from one phase, holds only if the board is held still until the move.
EvidenceHeartbeat's answer failed in play until the board was held; its lift takes 297 generations to settle into a period-2 beat.
Carries togames · Patterns tab
Sourcenuna space life, session 5
NL-032 · law · transient, methuselah, puzzle
One tile can make a long story
A single lifted tile can set off a transient hundreds of generations long before anything settles.
Evidence297 generations to a beat (Heartbeat); the longest-lived single lift of one ornament lasts 145 generations (Make it last).
Carries togames · animation
Sourcenuna space life, sessions 5 and 6
NL-033 · method · fingerprint, catalogue, find
Every shape has a fingerprint
The canonical form of a shape folds all its turns and mirrors together; hashed (32-bit FNV-1a), it is the shape's identity. The nuna catalogue holds 5,050 such fingerprints, so any new settled shape can be called new to nuna, new to you, or seen.
Carries toPatterns tab · games · Shapes tab
Sourcenuna space life, session 1
NL-034 · method · lace, explosion, game
Explosions from the rule
Lift the struck tile, run Lace until it repeats (at most about 46 generations), and split what's left: pieces of six or more fly on as new objects, smaller specks become sparks. Big rocks break into middle ones, and middle ones into small.
Carries togames · animation
NL-035 · method · puzzle, method, verification
The puzzle machine
Try every one-move change to a shape (every lift, every turn to a free side, every single tile placed beside it) and keep each question whose answer is one group of moves: eight or fewer, the mirror images of one move. Kinds so far: shape, vanish, beat, make it last, turn, one more, exact pulse, release.
EvidenceA 168-tile ornament: 168 lifts, 296 turns, 424 placements, about 7 seconds in a browser.
Carries togames · Patterns tab
Sourcenuna space life, sessions 5 and 6
NL-036 · method · method, search
Search rounds
The NUNALAB rounds: random soups on big wrapping boards, rule sweeps across 24 and 16 neighbours and all three contests, patterned starts (tilings, frames, rings, cracked rows, kaleidoscopes, ornament seeds), glider collisions, gun hunts, fuses, the swatch book with flaw responses, and complete censuses. Every result is compared against Conway's vocabulary.
Carries toevery nuna project
NL-037 · method · verification, method
Measure over whole periods, and check placement
A count taken at an arbitrary moment can mislead: measure at the same phase each period. And a tile placed at odd x + y lands on a diamond place, where the engine silently skips it, so keep circles on circles.
EvidenceThe source of the glider-lanes correction.
Carries toevery nuna project
Sourcenuna space life, session 7
NL-038 · method · animation, growth
Watch growth at a readable pace
Growth reads best between about 1.4 and 6 seconds, however many generations it takes, with a pause on the settled form, and looped for short pieces.
Carries toPatterns tab · animation
NL-039 · idea · theory, colour, pixels
Ornaments as motion pixel symbols
Aaron's deep-theory idea: ornaments are a kind of motion pixel symbol. In a future nuna or nuna-pixels landscape they play specialised roles, arranging and delegating colour space; watching one grow is a colour-space negotiation.
Carries tonuna pixels · Patterns tab
NL-040 · idea · Patterns tab, rule
Don't let a rule disqualify a pattern
For the Patterns tab: rules should not rule out large sections of interesting patterns. Change the rule instead, or give the changed rule its own section.
NL-041 · idea · cloth, living, Patterns tab
Patterns that live
The Patterns tab's next phase: patterns that move and answer damage. Living and travelling cloths, gauges, and the swatch book's flaw responses (heals, scar, fuse, melts), beside the static coverings.
Carries toPatterns tab · textiles
SourcePatterns tab brief, Oct 2
NL-042 · idea · textile, cloth
Cloths as textiles
Swatches and gauges are fabric repeats. Living cloths are animated textiles, and flaw responses describe how a weave behaves when a thread is pulled.
Carries totextiles · bandanas · Pendleton
NL-043 · idea · type, print, glyph
Glyphs as type, ornaments as marks
Glyphs read as a script; ornaments, drawn as true shapes (silhouette, outline), are print and laser motifs.
Carries toprint · laser cutting · Shapes tab
NL-044 · idea · game, protect
Protect the ornament
A family of games where one ornament holds still under the board's own rule and the rule attacks it: fire (Firebreak), gliders (Siege), falling stone (Meteors). It grows a tier each time it is kept (nuna keeper).
Sourcenuna space life and nuna keeper, sessions 8 and 9
NL-045 · idea · sound
A score made by the board
Births near the player as soft high notes and deaths as lower ones, on a pentatonic scale for each rule, with a drone on the rule's root.
Sourcenuna space life, session 3
NL-046 · idea · Shapes tab, combination shapes
Each combination shape's life
Aaron wants each combination shape's nuna life behaviour added as index data to the full shapes catalogue.
NL-047 · open question · metatile, glider, open
A nuna metatile
Life's OTCA metapixel builds Life inside Life. A nuna equivalent needs glider guns, splitters and turners that hand back the same glider. Right-angle turners exist; chaining two has not yet worked; no gun or splitter has been found.
NL-048 · open question · census, open
Larger alphabets
The radius-6 alphabet is nearly complete (10,165 of about 11,000); radius 7 and beyond are too large to finish and can only be sampled for favourites.
NL-049 · open question · echo, gauge, glyph, open
More echoes, gauges and glyph sets
Echoes of more ornaments; cloth gauges in other rules; glyph sets at other symmetries.
Carries toresearch · Patterns tab
NL-050 · open question · badge, neighbourhood, open
The 40-point badge
A possible 40-point badge as a larger neighbourhood: what rules make good ornaments with it?
NL-051 · open question · open, applications
Real-world uses
Conway's Life found uses beyond itself (computation, art, music, biology models). Which of these does nuna life suit?
NL-052 · volume note · volume two, growing
Growing seeds
Seeds that never stop: the opposite of the ornaments. Gems are crystals that grow under direction order from as few as 4 tiles, faceted like cut stones, until they fill the board; 513 of the 902 direction-order rules grow one, in 209 distinct cuts, and the 30 most common are here. Starbursts and garlands draw outward forever in the 16-neighbour Lines and Woven rules; garlands only ever appear in the Lines rule. Kaleidoscope, pinwheel and Rorschach fires are the wildfire rule started from symmetric seeds, and fireworks throw symmetric showers of gliders. No seed under the default rule ever does this.
NL-053 · volume note · volume two, glyphs
Glyphs
Small seeds with a single mirror that settle into one compact piece with enclosed spaces, like a letter, a sign or a mask. A script for nuna: 72 from the default rule, 36 bolder ones from Island and 36 more letter-like ones from Both fail, chosen from about 35,000 found.
NL-054 · volume note · volume two, echoes
Echoes
Ornaments redrawn 2 to 5 times larger and handed to the rule. A big solid shape is overcrowded, so the rule thins it to the parts that hold, the way it keeps the edges of a photo; what settles is the same ornament at a larger size with new fine detail. The formula: draw the outline larger, fill it with tiles that keep each original tile’s direction and the ornament’s symmetry, try four fills, and keep whichever settled result looks most like the original. Doubling in 2× steps beats one big jump: Four crowns doubled twice scores 0.95 at 4×, and a third doubling reaches 8× (4,644 tiles, too large for this page) at 0.93. Likeness is measured from mid-distance; 1.00 would be identical.
NL-055 · volume note · volume two, scalecloth
Cloths that scale
Swatches from the swatch book redrawn 2×, 3× and 4× larger on a repeating cell: the same cloth at several gauges. 104 settle into a new repeat that still looks like the original, 14 survive to 4×, and six keep their response to a missing tile at both 2× and 3×. Under Both fail nearly every cloth scales, because that rule freezes whatever it is given; under Island almost none do, because it fills cloth in.
NL-056 · volume note · volume two, living
Living cloths
Repeating patterns that never stop moving, from four rules. The liveliest change half their places over each beat; the slowest, an Island cloth, takes 40 generations to come round, passing through dots, bars, stripes and hearts. A few travel: the whole cloth slides along, up to one and a half places a generation, like a moving pattern on a screen. Most moving cloths stay in place, and some flip between two half-shifted states.
NL-057 · volume note · volume two, pulse
Breathers and pulses
Oscillators that grow from a single combination shape and keep returning to it, among them the breather: four tiles that bloom to thirty and come back every 41 generations. In Conway’s Life oscillators are the clocks of every machine; here they are motion pixels, marks that pulse at their own tempo.
NL-058 · volume note · volume two, pulsing
Pulsing ornaments
Symmetric ornaments that settle into a steady beat instead of holding still. None is a phoenix, where every tile changes each step: at least two-thirds of each stays put, a still frame (Life’s stator) around a moving heart (its rotor). The most restless, with up to a third of themselves moving, are named Restless ornament.
NL-059 · volume note · volume two, groups
Combination groupings
A combination shape copied eight ways around a centre, so the copies meet and negotiate. Life builds its machines by colliding known pieces (glider synthesis); these are the nuna version, named by the shape that made them.
NL-060 · volume note · volume two, laby
Labyrinth ornaments
The Labyrinth rule as a material: dense, rounded medallions.
NL-061 · volume note · volume two, woven
Woven ornaments
The woven-lines rule as a material: pens draw parts of the ornament as straight lines, so many come out as line drawings already.
NL-062 · volume note · volume two, lines
Lines ornaments
The Lines-and-wanderers rule as a material: chunky and bold.
NL-063 · volume note · volume two, masks
Masks
Mirror-symmetric seeds under the default rule: faces, masks and totems.
NL-064 · volume note · volume two, giants
Giants
The largest ornaments: tiers grown ring by ring around the named families, up to a fifth tier of 5,456 tiles whose centre survived every tier unchanged, like growth rings, and seeds twice the usual size. In Life the biggest settled patterns come from methuselahs.
NL-065 · volume note · volume two, walls
Negotiated wallpapers
The same seed planted on a grid, close enough that neighbours collide as they grow. They settle their borders into a repeat, like Conway’s agars, the patterns that fill the whole plane. Mixed seeds never agree, and keep boiling.
NL-066 · volume note · volume two, island_turn
Island, turning
The Island rule grown from turning seeds: bold pinwheels.
NL-067 · volume note · volume two, fail_mirror
Both fail, 4-way mirror
Default counts with both fail, grown from 4-way mirror seeds: crisp, lacy and balanced.
NL-068 · volume note · volume two, transplants
Transplants
Finished volume-one ornaments used as seeds under a different rule, so the same piece is regrown in a new material. Life calls rules other than Conway’s Life-like; here a rule is a material.
NL-069 · volume note · volume two, cross2
Second-generation crosses
The inside of one seed joined to the outside of another, where at least one parent was itself a cross: breeding, the way Life enthusiasts grow new patterns from old ones.
NL-070 · volume note · volume two, crossmat
Crosses in other materials
Seed crosses made within the Island, Both fail and Labyrinth rules, from those rules’ own ornaments.
NL-071 · volume note · volume two, pulsecross
Pulsing crosses
Crosses of two seeds (the inside of one joined to the outside of another) that settle into a beat rather than holding still, from the default and Labyrinth rules.
NL-072 · volume note · volume two, mutations
Mutations
Volume-one ornaments with one symmetric group of tiles taken away, left to regrow. About one time in six they heal back exactly; otherwise they settle into a close variant, like an alternate form of a letter.
NL-073 · volume note · volume two, duets
Duets
Two different named ornaments set edge to edge and left to negotiate where they touch. 44 of the 78 possible pairs settled into something new.
NL-074 · volume note · volume two, ornwalls
Ornament wallpapers
A finished ornament repeated edge to edge in a square grid or a half-drop, so neighbours touch on every side and negotiate their borders. Many grow linking bridges and become chains, laces and trims.
NL-075 · volume note · volume two, mutchains
Mutation chains
Mutations of mutations: each family drifts one step further from its original. Second-generation variants heal slightly more often (19% against 16%).
NL-076 · volume note · volume two, census
The complete small set
Every ornament that an 8-way symmetric seed fitting inside a radius of 5 places can grow: a closed alphabet for each rule. Default: 582 shapes (542 still, 40 pulsing), from 807,443 seeds, the last 177,000 finding nothing new. Labyrinth: 939, the richest and the liveliest, with 164 pulsing. Both fail: 688. Island: only 147, bold and rounded. Seeds just a little larger open the space up enormously. Under the default rule the count grows about tenfold for every extra place of radius: about 11,000 at radius 6, 109,000 at 7, 840,000 at 8, and over 3.6 million at 12, where almost every seed grows something never seen before.
NL-077 · law · census, alphabet, complete
The radius-6 alphabet is complete
Every ornament an 8-way symmetric seed within radius 6 can grow has been found, for all four 24-neighbour rules, by trying every seed rather than sampling.
Evidence96,242 seeds, each grown to rest on a 64-place board (none reached its edge, none ran past 3,000 generations). Default: 11,786 ornaments (11,052 still, 734 pulsing). Labyrinth: 24,103 (20,975 still, 3,128 pulsing). Both fail: 17,661 (17,562 still, 99 pulsing). Island: 2,460 (1,746 still, 714 pulsing). Pulsing ornaments counted once each; turns and mirrors folded. The sampled estimate of about 11,000 for Default was close; the sample had found 10,165.
Rulesdefault · labyrinth · both_fail · island
Examplesnuna-life-alphabets-r5-r6.json
Carries toPatterns tab · Shapes tab · type and glyph design · research
NL-078 · law · census, alphabet, correction
Radius 5 by enumeration: two alphabets were short
Enumerating all 2,119 radius-5 seeds confirms the Default and Island alphabets exactly, and finds 20 Labyrinth and 2 Both fail ornaments the sampled census missed.
EvidenceDefault 572 and Island 141 distinct ornaments, identical to the published sets. Labyrinth 897 (published set 877 distinct), Both fail 686 (684). The published lists also hold some pulsing ornaments twice at different phases: 10 in Default, 62 in Labyrinth, 4 in Both fail and 6 in Island, which is why their listed counts (582, 939, 688, 147) differ from the distinct counts.
Rulesdefault · labyrinth · both_fail · island
Examplesnuna-life-alphabets-r5-r6.json
NL-079 · method · method, census
Close an alphabet by enumeration
A seed space small enough to list should be listed: every seed tried once, each ornament fingerprinted by its canonical form folded over turns, mirrors and every phase of its beat. Sampling until nothing new appears can stop short, and here it did, at radius 5 under Labyrinth and Both fail.
EvidenceRadius 5: 2,119 seeds in about 4 seconds per rule. Radius 6: 96,242 seeds in about 3 minutes per rule, in plain JavaScript with the nuna life engine. Radius 7 should be the next to try this way before it is declared too large.
NL-080 · law · census, alphabet, complete, correction
The radius-7 alphabet is complete for the Default rule
Radius 7 is not too large to finish. Every one of its 5,298,236 seeds has been grown under the Default rule, and its alphabet holds 377,560 ornaments, more than three times the estimate.
Evidence377,560 ornaments (350,382 still, 27,178 pulsing, with beats from 2 to 20); 379,791 seeds die. Run in 22 saved chunks of 250,000 seeds with no gaps; 401 ornaments spread across the alphabet regrew from their seed codes with the same beat and size; all 11,786 radius-6 ornaments reappear at radius 7, as they must. The estimate in NL-076 was about 109,000. Radius 8 has 905,607,229 seeds and remains out of reach by this method.
Examplesnuna-life-alphabet-r7-default.json
Carries toPatterns tab · type and glyph design · research